Published on 28th July 2017. Written by Dan.

Extended experiences are one of our areas of interest, and a service that we offer to game developers. If you’ve not heard the term before, an extended experience is simply an app or website that allows the player to interact with one of their favourite games while they’re not able to play it or an experience that adds something additional to the game during play (commonly referred to as "second screen").

For example, we created a tool for League of Legends players called LoL Compare. It draws on Riot’s API to allow players to look at in game stats and analyse their performance against other players, helping them to compete when they jump back into the MOBA.

For players, it’s a handy tool. And for businesses, it’s a great way of retaining users because it offers extra value on top of the game that they’ve either bought or are investing money into.

But, as we’re aware that this is still a pretty new idea, we thought we could show you some more ways an extended experience could work. So here are four games that the Moov2 team think could benefit from such a tool and how it could work in theory.

PlayerUnknown's Battlegrounds

Screenshot of Player Unknown's Battleground

PlayerUnknown’s Battlegrounds (PUBG) has been the surprise breakout hit of 2017. The Battle Royale inspired shooter pits players against one another in a fight to the death, with the sole survivor being crowned the winner of a chicken dinner (millennial, eh?)
Anyway, the big problem you’ll face in PUBG is navigating around the hostile 8kmx8km maps that the developer has set up for. Mostly this is down to the fact that there are players trying to shoot you from all over the place, but it certainly isn’t helped by the fact that you’re a sitting duck when you check your map screen.

Jack, Moov2’s resident Wordpress expert, had an idea of how to solve this. He suggested an extended experience for mobile devices that showed the current map, pinpointed your location and showed how close you were to the edge of the safe zone (which, if you’re outside) you die. That way, players could keep their field of vision open while looking quickly at a companion map to avoid being snuck up on. Handy tactical stuff.

Check out the game on Steam.

Rocket League

Screenshot of Rocket League

Psyonix’s rocket car football game is one of the most popular games in the Moov2 office. So it was only natural that Ben G, designer and football aficionado, suggested that it’d be a prime candidate for an extended experience.

The game could benefit easily from a tool similar to LoL Compare. With players able to access reams of stats about their in game performance and competitive ranking, it’d make perfect sense to display those easily to players in a mobile app. There’s also a strong case to allow the player to change the appearance of their car on the fly, swapping in and out new unlocks ready for their next match.

But Rocket League’s changing in game economy could also be folded into the experience too. Trading crates to grab new cosmetic items is big business, but there is no easy way to facilitate swaps on console. This means casual games are interrupted by traders who come into the game, ask if anyone wants to swap and leave if no one does: ruining games in the process.

By making trading part of the extended experience, Rocket League could support crate exchanges without disrupting matches: leaving the barterers happy and preventing AI bots being dropped into tense matches halfway through.

Check out the game on Steam.

Football Manager

Screenshot of Football Manager

Continuing the football theme, Ben J, Moov2’s Head of Client Services, suggested an extended experience for the nerdiest sports management game around: Football Manager.
In many ways, it’s the perfect game for an extended experience. With most players of the game so committed to their saves that they’re thinking about their tactics every waking moment, the chance to tinker on the fly would be greatly appreciated.

This could mean scouring through the games enormous database of players on the go, helping managers to identify staff members or transfer targets to bolster their team. Or it could present an opportunity to get on with the busy work that takes place between matches. A

Football Manager extended experience could let players build tactics, play around with set pieces and tweak training routines, before syncing it back with the PC version of the game so that they’re ready to go before the next fixture.

Check out the game on Steam.

Grand Theft Auto V

Screenshot of GTA V

Lastly, it’d be remiss of us if we didn’t pick out at least one popular open world adventure for us to create an extended experience for. That’s why I thought that GTAV could prove a perfect pick for such treatment.

There are a few things that would have to go into the experience: a full map of Los Santos for players to scan through on the fly; avatar customisation options so players of the online version of the game can dress to impress; a way to find full playlists from the GTA radio stations online so you can groove to your favourite tunes wherever.

However, GTAV’s extended experience could also come with a fully updated list of missions and side quests for the player to scan through. This would be a useful extra because it’d stop players jumping in and out of menus, allowing them to keep on robbing banks while glancing at a second screen for what to do next.

This would obviously be useful in Rockstar’s glorious adventures as well as in other open world games like Assassin’s Creed or Watchdogs – making it easier for players to manage their game time without eating into it.

Check out the game on Steam.

Think that your game could benefit from an extended experience? Get in touch with the Moov2 team to find out more.